![]() Ned is symbolic of the path Henry could go down there are strong parallels between them. The fire, symbolic of life as it often is, fate, whatever, closes in on them and forces them out of the forest, back to reality. Fate, as it happens forces, reality back onto Henry, back onto Delilah and back even to Ned. Maybe the player wants to abandon Julia, his/your wife, too? I wonder how many of you spotted the ring on Henry’s desk and decided to put it back on… It’s interesting that players so eagerly pursue romance with Delilah or at least want to meet her. That obviously doesn’t work for them either they both get DUIs. Alcohol is somewhat of a motif throughout the game, continuously signposting escape attempts, from the teenage girls, to Delilah to Henry himself who admits to being a heavy drinker. She too escapes to the lookout post each season, taking a break from life, but the struggles that plague her thoughts remain and she continuously returns to alcohol as an escape. That ultimately fails too Delilah is an influencing factor on Henry despite making an escape herself. Yet he seeks this distraction, this psychological escape and so willingly accepts it.ĭelilah even represents a possible source of escape for Henry, potentially even a romantic one that you can attempt to pursue. The folder with their names on it only has one page of “reports” for each of them that’s not a very detailed study going on. If you play-through the game again, knowing that it is indeed all Ned’s creation, Wapiti Station looks far more fake and clearly not a centre for human surveillance. A”conspiracy” seems more plausible a possibility simply because it distracts him from his real problems. Some part of him – something I would argue is part of all of us – seeks some desperate, terrible circumstance to distracts us from the challenging aspects of our lives. That’s partially why he builds up the conspiracy in his head as he does. Mistakes are unavoidable and a fact of life! Unable to deal with his, Henry goes seeking “a breath of fresh air and some adventure,” something at least to distract him from the thoughts. For example, when she comes home late you can either be angry or ignore it, but both have negative consequences on your relationship. Regardless of the decisions you make in the introduction, you make a mistakes in regards to Julia and run away from the situation rather than confronting it. You even run into a wild deer, which becomes startled as you approach, and makes an escape! The theme slaps you right across the face. In the initial stages of the game, the text choices you make are interrupted by Henry literally making his escape. ![]() No one can escape the harsh reality of life and must deal with their mistakes. ![]() Almost every character in the game has a troubled past they are trying to escape, mistakes they are trying to avoid facing. Escaping from real life, from it’s hardships, from your mistakes. In one sentence you have Henry’s motivation for being in the Shoshone and his reasoning for thinking what he thinks and doing what he does.Įscapism. “I came out here for a breath of fresh air and some adventure.” It probably wont change how people disliked the narrative's efficient pacing or their inability to run off into the sunset with Delilah, but it does provide an excellent perspective on the story and its ending that may resonate with some of you. So what I will do is lazily link to a reviewer's analysis of game since he explains it best. I can talk about how pretty I found the game to be or how I was engaged from beginning to the end and finished my playthrough in a single sitting, but I think that's beside the point. For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!.If your link contains spoilers, assign a spoiler flair with the flair button.No low-effort or clickbait style posts.No links to the pirated intellectual property of others.If the thumbnail contains spoilers please mark it as NSFW. ![]() In Firewatch you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Firewatch is a single player first person game in production being developed by indie studio, Campo Santo.The game is currently released for PC, Mac, Linux, Xbox One, PS4, and Nintendo Switch.
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